One of the arguments against working remote, is the limited personal interaction or lack of human connection. This is something that will be improved vastly over the coming years.
You will look more like yourself in VR, with your facial expressions represented perfectly and conveyed between people in a way that is exactly like in real life.
That is not to say that it is already good enough to day to provide significant value. In fact, the strongest selling point for communication through VR and Dimension10 is a major one:
We are not merely a backup solution, or a second choice to be used when physical attendance is not possible. Sure, it is a fantastic tool for that too, don’t get me wrong.
More importantly, we are one of the few communication tools that customers still want to use when they are in the same room together.
I know some might have heard me say this before, but it is a fundamentally important point:
If you are having a conversation with someone sitting across the table from you, it would never occur to you that the conversation is better had via video conferencing.
The need for that would only arise if there was a third party participating from another location.
Yet in our case, users in the same room will happily get up, load a 3D-model, put on their VR-headsets, and meet each other virtually to reap the benefits of the added communication level.
If we can add value even when people are together, surely, the value proposition is multiplied tenfold as far as remote collaboration is concerned.
Based on this fact, the home office situation seemed like a great opportunity for us to shine and double down on the strengths of working together in Dimension10.
We did, however, face a challenge that most other software and tools did not;
The fact that our users needed access to a VR-headset, but few of them had one at home. Most of our customers had the VR-headset set up at the office, shared between multiple users.
Even if a few did have access, it didn’t help because the person in the other end did not.